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Crocodile Texture & Lookdev WIP

This croc is part of a personal project I’m working on as part of a training series I’m soon to be releasing. This is a first pass TT assembling the maps that I’ve painted in Mari.

In the tutorial I’ll go fully into depth with exactly how I build up a diffuse colour, bump, displacement, blood, dust, dirt, mud, sub surface weight and other masks that can be used in lookdev. These are all techniques that we use with texturing high resolution creatures for visual effects.

First of all I’d like to thank Penggao Yu who sculpted this amazing croc. Please check out his work here!
https://yupenggao.artstation.com
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Using the latest version of Mari and using entirely the node graph. Tutorial coming soon!

If you want to see my previous tutorial about texturing hard surface assets for visual effects, fully documented - detailed step by step process. You can find that here!
https://gum.co/QEJIO